Well, the Kickstarter just went live (http://www.kickstarter.com/projects/arakus/aeterno-elementum-a-heavy-metal-opera-november-201) and I'm finding I can't
stop looking at it every 5 minutes to see if there are any new contributors or
comments. So far, we're off to a slow
start, but it's still very early. This
is pretty big for us. It could pretty
realistically catapult us to another level in terms of our presentation and
tech. We've never really had a budget to
work with in the past and we've done some pretty incredible stuff.
Randy and I met up with BJ (the Priest) last night to talk
about a new scene that we're putting together for November. It's called Tenebrous Absolution, and it goes
with the classical guitar/violin piece that I put together awhile back. We've always had a classical guitar piece in
the show, but it's evolved a lot since the first run back in 2010. Let me give you a little history..
The Priest, circa July 2010 |
Way back in the olden days of 2010 when Google had just
introduced instant search and Conan O'Brien had just been booted off the air, we
were first hatching the initial incarnation of Aeterno Elementum. We had never done anything like it before,
and we couldn't find anyone else doing anything remotely similar, so we did
what all great artists do: we made it up as we went along. All in all, I think we did a pretty good
job. It's a little hard going back and
watching the video of that first performance, but even as I'm grimacing at our
early plebian efforts towards creating a new genre, I can't help but be amazed
that we actually pulled it off.
Back in those days, the story was almost an afterthought to
the music and spectacle. We threw a
whole ton of stuff into the mix, and while it may not have made sense in any
cohesive way, it was at the very least cool to look at and consistently stimulating. As a way of showcasing some of our impressive
musical abilities, we had added a couple classical solo pieces, including a
piano solo by Rachel our keyboardist and a classical guitar solo by Randy. He was playing a piece called Koyunbaba by Carlo Domeniconi - it had
no tie in to the story at all, but it was a good display of talent, and that
was really all we were looking for at the time.
In our post mortem of that show, we determined that we
really wanted to change the feel of our so-called Heavy Metal Opera. We wanted it to be more opera-like and less
like a bunch of performers vying for a spotlight with some semblance of a story
in the background. We still wanted the
acrobatic ass-kicking fight scenes, but we also wanted to know why that guy was
so motivated to take the pact from the evil demon and gain the power so he
could become a one man wrecking crew jump-kicking people's eyeballs out. So we spent a lot of time brainstorming and
reworking the story to fit within the framework that we'd already
established. The characters started to
become three dimensional, rather than the flat caricatures they had been
purposely designed as. We pretty much
revamped the entire show, and while the essential elements of the story were
relatively intact, everything else surrounding was new, more cohesive and
better thought out. The only thing that
did not change were the solo pieces, because at this point in our development
we still felt they stood alone as performance pieces.
Well, to be fair, there were some minor modifications to the
solos. We had a clever little intro that
we came up with during a rehearsal where BJ brought Randy's bench on stage and
had a little confrontation with the Imp.
It was always good for a few laughs, but really had very little to do
with the story. It is something we've
kept to this day, however.
Syren's Embrace, Nov 2010 |
Overall, the second run of the show (Nov 2010) was a huge
improvement in almost every way. People
were actually starting to understand the story we were telling them and taking
something away from the theater other than simple sensory overload. The feedback we got from those in attendance
was still not perfect, though. We knew
we still had a long way to go before the show was where we wanted it.
We determined that one of the major factors that was
derailing the story was that the band was constantly in the middle of all the
action. It created an unfortunate and
unintentional sense of chaos throughout the show that made it very difficult to
distinguish what was part of the story and what was just a musician rocking
out. Putting the band in an orchestra
pit was not an option, but we came up with another solution. We built a second stage on the back half of
our existing stage where we could isolate the band when needed. This created a distinct separation between
the band and the actors, yet still allowed the musicians to move up closer to
the audience when appropriate. This
seems like a simple thing, but it made all the difference in how we and our
audience viewed the performance.
Suddenly, the band was no longer the center point of the scenes. We were the musicians telling the story, but
the audience was able to fully focus on the actors and the drama that was
unfolding center stage without getting an eyeball full of wind milling hair and
guitar headstocks. This changed
everything, including how we thought about what we were doing.
The third run (August 2011) ended up being another huge leap
in our evolution. With the separation of band and actors, we were
free to expand even more on the development of characters and the overall story
arc. BJ managed to
milk an unbelievable amount of depth from his plight as the Priest, and for the
first time, the Demoness was no longer a force of pure evil, but a multifaceted
anti-hero who was simply doing her part to restore order to the world. It also marked the first time we were able to
use live fire in a performance, which was exhilarating to say the least. Based on feedback from previous shows, we
decided to drop the piano solo - not because it wasn't good, but because it had
been described as being a little too non sequitur. The guitar solo had been under similar
scrutiny, but the scene with the Imp and the Priest was too popular to drop,
and people did seem to enjoy the piece for the most part.
We performed again in November 2011 with a largely unchanged
show, albeit with quite a bit more polish.
The feedback was getting better and better, but one thing that was
becoming clear was that the guitar solo seemed to be a large gap in what was
now a fairly cohesive and compelling story.
Not only that, but it was the only non-original piece of music being
performed in the show.
We thought about this problem as we prepared for our next
run, and though we didn't come up with Carrole, our Demoness and Vivian, one of our
lead sopranos, created a fire dancing routine that occurred during the
song. This filled out the scene a bit,
but still didn't provide any link to the story.
People enjoyed it, but they still noticed that the gap remained.
any real solution, we did make a very
valiant attempt to plug the hole with awesome spectacle.
Meanwhile, this show marked the pinnacle (to date) of our
understanding of the characters and the story.
We'd incorporated a few new musical pieces that showcased the
interactions between the Priest and the Demoness, and hinted at a much more
complex relationship than was initially obvious. This seemed to be one area that we could
flesh out a little more, and one of our friends/fans suggested that we turn the
classical guitar solo into an extension of that story thread. Unfortunately, the existing music didn't lend
itself very well to that, which meant we needed an entirely new original
piece.
That brings us to where we are now. I wrote the classical guitar piece based on
the outlines of the scene we'd come up with, which we finished fleshing out
last night. I think it's one of the
final pieces in the Aeterno Elementum puzzle that we've been trying to solve
for the past 3 and a half years, and I'm beyond excited to see how it plays out
this November.